

- WHERE DO YOU INSTALL THE UNOFFICIAL OBLIVION PATCH MOD
- WHERE DO YOU INSTALL THE UNOFFICIAL OBLIVION PATCH MODS
It brings back the much superior Morrowind style grid inventory.
WHERE DO YOU INSTALL THE UNOFFICIAL OBLIVION PATCH MOD
If I actually bothered looking for an ideal shot, I could find something 10x better, but these are two sunsets from Natural Envirnments which are pretty sweet, and if you look close you'll see the ugly-ass soup-like distant LOD hills etc are gone thanks to Blade's & Bluesteels packs (without f'n up your game by changing the uGridstoload), and though you really can't see anything from Qarl's Texture Pack unless you're standing about 3 feet from it (like looking down at the grass is a huge difference, Qarl's Pack is on the right in the shot below), it makes things look a helluva lot better up close.Īnd the best thing is it all runs at 1280x~7xx (some widescreen res) on a "mere" 800XT at 30+ fps, pretty much everything maxed, and the psuedo HDR you can achieve by tweaking Bloom around is quite satisfying too.Īlas, I've been taking a break from Oblivion due to a) horrible out-of-box UIĭon't pass by the mod "wz_inventory" from the first link above. of course the only drawback is finding somewhere that you could host such a file, likely to be pretty popular and in the 1-3 gigs range. omod file, then you'd have what you want I think, a simple way to install tons of mods, and you can easily go in and turn individual ones off.
WHERE DO YOU INSTALL THE UNOFFICIAL OBLIVION PATCH MODS
Using that system (and quite a few mod makers do), there's no reason why someone couldn't very easily combine 100s of mods into one single.

It lets you create and use "omods" which can be toggled on/off with a double-click, basically letting you test mods out/use them with almost no fear of screwing anything up, because it takes care of copy/deleting the appropiate files for you. If you get that, the texture packs, BTMod, Natural Envirnments, and pick one or two others you'll skip over the process of downloading quite possibly hundreds of mods, and have almost an entirely feeling different (and much better) game.Īnyone who does start adding mods, the one thing you really should get and use is the Oblivion Mod Manager, which is linked to in the first link of my above post. OOO 1.3 is basically a redoing of the game, with a collection of a dozen essential mods rolled into one, heavily tested for a bug-free experience (going on 3 weeks now) and combined for maximum compatibility. You're best chance is waiting for OOO 1.3 to be released and maybe someone will release a pack of all the worthwhile mods that don't conflict with it. All can be found on the first link above. it will eventually be released in one complete pacakge which has an eta of ~2-3 months, so that may be done when you get around to it.ĭepending on how much you like graphics, Qarl's Texture Pack 2 (~300 megs compressed) easily makes the game look 2x better (it is really just impossible to get across just how much better Qarl's Textures are), in combination with the LOD packs, Blade's & Bluesteels for mid-high range PCs, and CaptNKill's for Ultra-High. probably 1.4 will be out by the time you get into from what it sounds, and 1.4 will probably add more features than 1.3!Īnother mod that's quite ambitious and particularly interinging is UniqueLandscapes, which adds a TON of new areas to the game with new environments/enemies, but mainly environments. That should breath all new life into the game for anyone who is looking for it. I just can't do it justice in a few lines.

And each of what I mention above has several facets, each of which could be explained and laid out extensively. There really is a lot more of small things that could be singled out. More interaction with the world (containers, gems, AI, dynamic faction adjustments, NPC raids, creature raids)īetter uniqueness of NPC/Creature dwellingsīetter quest progression (MQ and mid to high guild quests) More uniquely placed items across the whole world (" " )

More static world (hand placed loot in almost every dungeon/dwelling in the game-same with enemies/npcs) Check the trailer for a glimpse into its features. Not even the readme will make it justice.
